Printy prints!!

It’s been a while since I’ve updated my blog but there’s so much going on over here at The Rusted Pixel headquarters (Lol) that I’ve just been super busy. There’s lots of great things in development in terms of client projects and personal work but also recording workshops for stylized modeling and UV mapping! So I will have lots of news to share soon but for now I want to post some photos of canvas prints I’ve had made for my home office.

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"It's more than that"

“'It’s more than that” is the third of three short projects but will actually be post first! Confusing? I know! Sorry, that’s how my brain works. So I’ve three shorts in development for 2019 - “It’s more than that”, “Derailed” and “Dinner is Served”.

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Each time I felt I was working a project that would showcase my animation abilities, the project grew too large or became too ambitious. I decided to take a step back and work on something more straight forward. I’m known as a designer and modeller in the C4D community but I really want to showcase my animation skills so I’ve decided to publish three high quality animations.

Shovel and chest for it's more than that

The goal for “It’s more than that is to show clients that I am capable of creating complex transitions from one object to another. I wanted to do it in a fun and interesting way. The idea is a simple one, it’s how children see every day objects like a stick or a box and use their wild imagine to see it as something more. Something to have fun with. So the short will start with a stick and show it transform into different things. Things such as a sword, a baseball bat, an oar, a shovel. Anything fun and exciting.

oar and boat from it's more than that

The animation will be fast and snappy. Each object with change from one to the other rather quickly. I worried that some viewers might miss what one or two objects are. I was thinking, if a viewer isn’t paying close attention they might miss a step. Say it changing from a baseball bat to a telescope. So to try prevent that I decided to create secondary objects to help reinforce what the newly transformed object is. So when the stick transforms into a shovel, it digs frantically and a chest of gold pops out of the ground. Or when it changes into an oar it then starts to row a small boat around before transforming into the next object.

It’s a very dynamic little project to start with but I’m confident it will turn out well.

"Derailed" a short animation in development

Derailed is a short personal project I’m working on. It’s going to be the largest of three short projects for (hopefully) 2019. It’s a story about different types of dwellings that move about on train carriages and mine carts. Think of Howls Moving Castle or Immortal Engines and you’ll have a pretty close idea.

Derailed windmill back and front

Above shows four of the eight “dwellings on carriages”. They are the larger objects that will have satellite objects following them around. The thinking is to keep this pretty streamlined without building huge scenes full of background objects. Alone, they may seem a little lost. I felt there was a little room to expand without increasing the workload too much so I decided to add a satellite cart to each object to help convey what’s going on per carriage.


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derailed wheat cart

So, for instance, the windmill carriage has wheat carts that follow it around. While the trailer carriage has small gardens and picket fences with plastic pink flamingos inside. It allows me to push the story a little more and add another layer of interest and fun without getting too heavy with lots of work.

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The boat was the very first model created for the entire piece and it set the style, tone and level of production values for any model that came afterward. It’s going to be one of my most ambitious projects to date and I can’t wait to share more!